

For a set of experience points are given skills that can be spent either on the development of personal qualities of the hero, or on the study of new spells. Taking control of the hero, the player must develop it, increasing levels.

The gameplay is a tactical strategy with RPG elements. The first chapter of Might and Magic is simply a title any retro gamer and RPG lover cannot miss.Video review Might & Magic Heroes 6 review There are plenty of dungeons to explore, which means you'll need to think about how you want your character leveled up before venturing into new areas if you want the most potent equipment possible, you'll have to complete quests and defeat enemies along the way. The game has a lot of elements that make it fun for casual players and those looking for something more challenging than most other RPGs today. As in The Bard's Tale, the world exploration happens from a first-person view, with a pseudo 3D. Even if the story seems like a classic medieval fantasy plot, you will discover several science-fiction elements, like in Ultima. The adventure's mission is to discover The Secret of the Inner Sanctum, a sort of holy grail. You can choose from different classes like knight, robber, sorcerer, cleric, paladin, and archer - each with its strengths and weaknesses - and then navigate your character through various combat encounters. The game is set in a fantasy world where you can create a party of six adventurers finding their way through some of the lands around them. The original game, developed for the Apple II by Jon Van Caneghem and released in 1986, was later ported to several platforms, including DOS, Commodore 64, MSX, and many others. Might and Magic Book One: The Secret of the Inner Sanctum is the first chapter of the popular RPG franchise created by New World Computing.
